Jurassic Bark never makes me cry, but Luck of the Fryish _always_ does.
Catching Elephant is a theme by Andy Taylor
Always a bummer to see this kind of post, but glad the team is moving on to other things they’re excited about.
Over the last 22 months, I’ve had the honor of working with some of the best people in the world to create a product we believed in and loved dearly. We’ve had a strong community and been proud of the relationships we’ve forged with many of our early users.
Unfortunately while our community has…
“I got a new toy…” – @woodymaster //cc @samanthagrayce
Big fan of all the RSAnimated TED talks, but this one in particular. #languagenerd
I kind of really want to see @davidcohen break this one down on Pitches, Bitches :)
The original post is about games, but if you swap out the word “game” for “project”, it’s really applicable to everything.
As I work towards completing my own game, I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of really talented developers out there that have trouble finishing games. Truthfully, I’ve left a long trail of unfinished games in my wake… I think everyone has. Not every project is going to pan out, for whatever reason. But if you find yourself consistently backing out of game projects that have a lot of potential, it could be worth taking a step back and examining why this happens.
I was just griping to the Flixmaster team yesterday that DOM Breakpoints didn’t exist. Turns out they’ve been in the Chrome dev tools all along. Rad.
Beyond the historically-awkward titles/pictures, I bet these were miserable to use for everyone involved.
A New Hope for the Star Wars saga: A newly-devised watch-order. This may be one of the best things I’ve read online in a while. I got chills partway through.
After hearing so much about this place from folks around town, I totally want to try it out.